Round 7: Chinese whispers
1. Tell the players to sit in their teams
one behind the other on the floor.
2. Brief the jury in private. Tell them
they are going to show a simple drawing to one member of
the spades and hearts but to describe the drawing in words
to one member of the diamonds.
3. One at a time, invite the last player
in each row to get their instructions from the jury and
then to return to their place in their team.
4. Tell them to use a finger to trace the
drawing on the back of the player sitting in front of them.
This player then in turn traces what they felt onto the
back of the person in front of them, and so on up the line
until it has reached the player at the top of the row who
draws it on a piece of paper which they then hand to the
jury.
5. It is important that players keep quiet
during this round.
6. Ask the jury to give their judgements
and to announce the score.
Tips
Scores for this round: spades 3; hearts
2, diamonds 1.
Round 8: Rattlesnake
Give the instructions as above except that
this round the winner of each hunt scores 4 points.
Also tell the participants that this is
the last opportunity for individuals to change teams and
move into a better group if they want to keep playing and
are in a group, which has not yet reached the Limit 20.
After the round ask the jury to announce
the scores. They will also announce that those groups which
have not reached the limit of 20 points have to leave the
game. Give the jury time to congratulate the best groups.
The game ends
Allow a few minutes to see the reaction
of the participants and then announce that this is in fact
the end of the game.
Debriefing and evaluation
The evaluation is a vital part of "Limit
20". It is absolutely essential to reflect on the
emotions aroused during the game and to draw attention to
the comparisons which can be made with discrimination and
injustice which occur in real life.
Big groups make the evaluation more difficult.
If more than one facilitator is present the evaluation should
be done in small working groups and then at the end bring
everybody together for final comments.
Stages of the evaluation
1. Emotional aspects
2. Transparency of the game
3. Aspects of group dynamics
4. Links with reality.
1. The emotional aspects
Recall the main steps of the game and then
put the following questions to the participants:
• How did you feel playing the
game? How did your emotions change?
• Did anyone have negative feelings?
What caused them?
• How did the spades feel when
distributing the handicaps?
• How did the diamonds and hearts
feel when they were handicapped?
• How did the jury feel in possession
of such a lot of power?
2. Transparency
Now explain the hidden rules of the game.
3. The group dynamics
Talk about what happened.
• Did you feel solidarity with other
players?
• Anyone who changed group during
the rattlesnake rounds: What does it mean to be an outsider
in a new group? And to have to leave your original group?
• As an individual, how much did
you have to adapt to the group and to the rules of the game?
• What does it mean to you when
you have to join in something you do not like?
• In which situations did you find
it easy or difficult to defend yourself, your feelings or
actions?
• Did you question or oppose the
framework of the game? How? If not, why not?
4. Links with reality
Do you see aspects of the game which link
with reality?
• For example, aspects of power,
competition, transparency, equal opportunities, handicaps,
minorities, injustice, adaptation to the situation?
• Which groups, in your town
or country, are in a position that could be compared with
that of the diamonds or the hearts?
• In which situations are the
victims blamed for their situation?
• What should be done to change
the rules of the game?
• What can be done to improve
or support the minorities in our societies?
INSTRUCTIONS FOR THE
JURY (to be copied for jury members)
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Do not tell anybody about these
instructions!
• Limit 20 is a manipulated
game, so it is clear from the beginning who will be
the winner and who will be the loser (spades will
win, hearts will be second and diamonds will be the
last).
• Your main task is to
give the impression to the groups that they are in
a real competition with a real chance of winning,
and that you distribute the scores according to objective
and fair criteria.
• The players think that
the competition will go on until there is a winner,
and in order not to be disqualified they have to have
scored 20 points by the end of round 8. The participants
do not know it, but the game will end in any case
after round 8. Your job is to motivate the groups
to keep going and to aim for high scores.
• Use a bell to get the
necessary attention when you need to make announcements
and give justifications for your decisions.
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INSTRUCTIONS FOR THE
JURY (to be copied for jury)
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Round 1: Hunting the dragon's tail
• Observe the groups during
the game.
• At the end of this round
announce loudly the scores:
• Spades 3 points, hearts
2, diamonds 1.
• Register the scores on
a flip chart.
You can justify the reasons for your
decision according to the way the game went, such
as: "spades played the hardest, diamonds did
not take the game seriously, spades were more elegant,
one group was too loud, there was more or less group
spirit", etc. Generally, and this will be the
case for all odd rounds, you will tend to blame the
"diamonds" for their poor scores for example,
they are lazy, they don't play fair or respect the
rules, they are not polite or that they have a smaller
group.
Round 2: Rattlesnake
The distribution of the scores in
the rattlesnake rounds is not manipulated. Your task
is to register the points announced by the facilitator.
The winner of a hunt scores one point.
Round 3: Balloon blowing
Take your time to deliberate and justify
your scoring arguing with similar reasons as you did
in round 1. You can pretend that your judgement is
based on objective criteria e.g. spades blew the balloons
over more times; no one will have counted and so won't
be able to argue!
Give the following scores: Spades
5, hearts 1, diamonds 0.
Handicapping round
Help the facilitator if you feel they
need it.
Round 4: Rattlesnake
This round the winner of each hunt
scores 2 points.
Register the scores announced by the
facilitator on the flip-chart.
Round 5: Chance
Each team will be given a minute to
convince you, the jury, that they should have their
score doubled or tripled.
First listen to all the appeals and
afterwards announce the scores. In order to keep the
suspense going it will be better in your summing up
if you first comment on all the speeches and then
announce the scores. The type of arguments may be
the same as for the other rounds, but including also
references to the presentation skills e.g. not convincing,
not properly dressed, speech was not structured, made
grammatical mistakes, etc.
Triple the spades score, double that
of the hearts and multiply that of the diamonds by
one, that is they keep the same score.
Round 6: Rattlesnake
This round the winner of each hunt
scores 3 points.
Round 7: Chinese whispers
• The facilitator will
give you a sheet of paper with a simple drawing on
it.
• Show it to the member
from the spades and hearts but do not show it to the
person from the diamonds, describe it to them in words.
Do this discretely so that players don't notice that
they are being treated differently. Make sure no other
players see the drawing.
• Observe the groups during
the game.
• At the end of the round
announce the scores loudly and clearly: spades get
3 points, hearts get 2 points and diamonds get 1 point.
• Mark the scores on the
chart.
Again, you have to give the reasons
that lead to your scores. For example, spades portrayed
the drawing most accurately, diamonds took the longest,
one group was not quiet, etc...
Round 8: Rattlesnake
This time the winner of each hunt
scores 4 points.
Don't forget to add the totals. Very
important: Remember that the participants do not know
that the game finishes at the end of round 8! Now
make a short speech to review the progress in the
competition:
• It is the end of round
8, the one or two groups who have not reached the
limit score of 20 will be disqualified.
• Congratulate the spades
for their big effort and excellent score and the others
on their energy and big effort - "but with a
long way to go....".
The facilitator will now announce
that Limit 20 has come to an end.
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RULES TO BE TOLD TO
THE PARTICIPANTS
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Copy the following rules
onto a flip-chart and read them to the participants
before the beginning of the game.
"Limit 20: a game about competition,
fun and fair-play!
Odd rounds: the jury will distribute
a total of 6 points.
Even rounds (rattlesnake).
2nd round the winning team gets 1
point
4th round the winning team gets 2
points
6th round the winning team gets 3
points
8th round the winning team gets 4
points
Round 5 is a Chance round! You can
double or triple your scores!
By round 8 those groups, which have
not got 20 points will be disqualified
Play fair, with team spirit, fun
and competitiveness! May the best group win!"
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Role card for Tribe Y
You live on an island which is also inhabited by
another tribe. Your two tribes co-exist but you have
different languages and different cultures and rarely
meet each other.
Your language:
You must invent a special simple language to use
throughout the game. Make sure everyone in the group
can use it proficiently.
Your culture:
You put great value on the diversity of balloons
for religious reasons and try to collect as many different
types, shapes and colours as possible. The balloons
are considered sacred and no one is allowed to touch
them, if they do they face punishment. The only people
who may touch the balloons are those who have been
trained to perform the ritual of walking the circle.
In this rite the chosen person has to wear a red nose
and balance a balloon on their nose while walking
round the circle.
You need to invent some other aspects of your culture
including a name for your tribe, a way of greeting
and rules about your social organisation for example
who makes decisions and who speaks for the group.
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Tips for the facilitator
Encourage the jury at all times and support
their decisions especially if the players start to question
their judgement. It is possible that one or more groups,
will want to stop the game after a few rounds because they
notice it is unfair. You should encourage them to play but
do not force them. If the game is interrupted that is itself
a very good element for the evaluation. You can focus on
questions like 'why did you stop the game? Who wanted to
continue?
You may also change some rules if a group
insists on it, just make sure it is a collective concern
and not an individual request. Always consult with the jury
about these things. The game functions well if the rules
are changed slightly, like sometimes giving the diamonds
the possibility to hunt in rattlesnake rounds here and there.
It does not change the structural injustice but the teams
may have the feeling that things are getting better. This
is also a very good point for the debriefing.
The tasks to be performed by the teams may
be changed if you find other suitable ones. But bear in
mind that rattlesnake rounds are made to be fair (they are
only unfair in the sense that diamonds never hunt, but even
this can be changed). The odd rounds usually play on the
speed, confusion and excitement involved in the game to
prevent a clear result being ostensibly visible and the
results can always be presented ambiguously. Note it is
the odd rounds which really matter.
Some of the activities proposed for the
competition rounds are not suitable for some people with
disabilities. You should adapt the tasks as appropriate.
Suggestions for follow up
Life isn't fair, but there are things you
can do to make it a little fairer. For example, you can
buy products which are traded fairly and for which the producers
get a fair wage. Fair traded tea and coffee are now widely
available as well as clothes, crafts and paper products.
In the 'rattlesnake round' some people could
move from their original group into a winning group. So
too in real life some people move from their country of
origin to try to make a better life in another country where
there are more opportunities. There are many reasons why
immigrants and refugees have to leave home and often life
in the host country is very difficult. But what do you know
about what it is like to be a refugee? If you want to find
out, try the activity, 'The refugee'.
Life isn't fair but you can do something
to change the rules; especially when people show solidarity
and work together. If you would like to find out more about
social rights and how collective bargaining can be effective,
then you may like to do the activity, 'Trade
Union meeting' in Compass.
Another activity which gives people an opportunity
to practice their negotiation skills, but with the focus
on cultural difference, is the role-play, 'A
cultural festival in Bigsville', C/29 in Alien 93.
Limit 20 is adapted and translated from
a German original created by Annamaria Fridli for “Brot
für alles”, Switzerland. It is used here with
their kind permission. Brot für alles produces other
useful educational games in French and German. (www.bfa-ppp.ch)
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