EVALUATION OF "BIGSVILLE"
Before the evaluation of a simulation game it is often
useful to have a break (for example, with the help of an
energiser) to help the participants take some distance from
their roles.
In their regional groups, the participants receive
the following questions:
a) how did you invent your "culture"?
b) did you find it difficult to find proposals/arguments,
why?
c) how difficult was it for you to identify with your new
culture?
d) what were the negotiations like between the regions?
Concentrating on the second phase:
a) how did the plenary meeting go?
b) which arguments were used? which were successful?
c) how did you react to being represented?
The following elements should be stressed during
the evaluation:
- different definitions and components of "culture"
- perception of cultural differences, especially looking
at the fact that it is often easy to make judgements based
on superficial inspection, rather than looking for the real
meanings
- the limits of tolerance
- the impact of economic and political power relations upon
cultural relationships
- the role of time pressure in negotiations
- reasons for racism and xenophobia
- possibilities of making comparisons between the game and
real life
The simulation game itself:
- did the participants learn anything?
- was it fun?
- any suggestions for improving the game?
[Simulation game devised by Imke Roebken and Mark Taylor
for the Second European Youth Week seminar "Racism,
Xenophobia and Intolerance", Bratislava, July 1992.]
If the group enjoyed this simulation, then they may also
enjoy "The
island" in the all different all equal
education pack, which also deals with resolving cultural
and social differences. Alternatively, they may like to
do the role-play, "Guess
who is coming to dinner", which also explores
power relations in an intercultural context, but this time
in a family.
If the group enjoy arguing a case and persuading others
of their point of view, then they may like to do the activity,
"Electioneering"
in Compass. Another activity in the same publication is
the simulation, "Makah
Whaling" that aims to provoke a critical
awareness of the social and cultural perspectives on the
right to catch whales.
If you want to keep the theme of racism and intolerance
in a city, then you may like to look at two examples of
practical steps young people have taken to combat racism
in their own localities. Go to the "Examples
of good practice" in DOmino.
|